[SwatGui.SwatGUIController]
GUI_TO_WORLD_X=160.000000
GUI_TO_WORLD_Y=125.000000
bModAuthor=False
MenuMouseSens=1.000000
MouseOverSound=None
ClickSound=None
EditSound=None
UpSound=None
DownSound=None
bEmulatedJoypad=False
bJoyMouse=False
bHideMouseCursor=False
JoyDeadZone=0.300000
GridSize=5
bSnapToGrid=False
ResolutionX=800
ResolutionY=600
bDontDisplayHelpText=False
DblClickWindow=0.300000
WaitingString=Waiting for other players...
;AutoLoad=(ClassName="SwatGui.SwatMainMenu",ObjName="SwatMainMenu")
;AutoLoad=(ClassName="SwatGui.SwatCampaignMenu",ObjName="SwatCampaignMenu")
;AutoLoad=(ClassName="SwatGui.SwatCustomMissionMenu",ObjName="SwatCustomMissionMenu")
;AutoLoad=(ClassName="SwatGui.SwatBriefingMenu",ObjName="SwatBriefingMenu")
;AutoLoad=(ClassName="SwatGui.SwatLoadOutMenu",ObjName="SwatLoadOutMenu")
;AutoLoad=(ClassName="SwatGui.SwatDebriefingMenu",ObjName="SwatDebriefingMenu")
;AutoLoad=(ClassName="SwatGui.SwatServerBrowserMenu",ObjName="SwatServerBrowserMenu")
;AutoLoad=(ClassName="SwatGui.SwatServerSetupMenu",ObjName="SwatServerSetupMenu")
;AutoLoad=(ClassName="SwatGui.SwatMPPage",ObjName="SwatMPPage")
;AutoLoad=(ClassName="SwatGui.SwatGameSettingsMenu",ObjName="SwatGameSettingsMenu")
;PackageNames=TempGuiPackage
VIPTimerText=VIP Time Remaining:
RDTimerText=Bombs Remaining: %1/%2
ViewingFrom=Now viewing from: 
ViewingFromNone=
ViewingFromVIP=Now viewing from the VIP: 
SwatWin=SWAT has won the round!
SuspectsWin=The Suspects have won the round!
SwatWinSmashAndGrab=Swat has defended the case. Swat Wins!
SuspectsWinSmashAndGrab=The suspects have escaped with the case!
GameTied=The round has ended in a tie!
DisarmBomb=SWAT has disarmed a bomb!
SwatRespawnEvent=SWAT reinforcements have arrived.
SuspectsRespawnEvent=Suspect reinforcements have arrived.
BothTeamsRespawnEvent=Reinforcements have arrived.
VIPSafe=The VIP has escaped!  SWAT wins!
VIPRescued=SWAT has freed the VIP!
VIPCaptured=Suspects have captured the VIP!
YouAreVIP=You are the VIP! You must now avoid capture and escape.
WinSuspectsBadKill=The Suspects have killed the VIP! The suspects win the round.
WinSwatBadKill=The Suspects have killed the VIP too soon! SWAT wins the round.
WinSuspectsGoodKill=SWAT accidentally killed the VIP! The suspects win the round.
;AutoLoad=(ClassName="SwatGui.SwatObjectivesPopupMenu",ObjName="SwatObjectivesPopupMenu")
;AutoLoad=(ClassName="SwatGui.SwatScorePopupMenu",ObjName="SwatScorePopupMenu")
MissionCompleted=You have [c=00ff00]COMPLETED[\c] the mission!
MissionFailed=You have [c=ff0000]FAILED[\c] the mission!
ObjectiveShown=You have received a new objective!
SuspectsWinRD=[c=ff0000]The Suspects have won the round!
SwatWinRD=SWAT has disarmed all the bombs!
PreGameText=Time before round begins:
MidGameText=Round time remaining:
PostGameText=Time before next round:
DLG_OK=OK
DLG_Yes=YES
DLG_Continue=CONTINUE
DLG_Retry=RETRY
DLG_Ignore=IGNORE
DLG_No=NO
DLG_Abort=ABORT
DLG_Cancel=CANCEL
TenSecWarning=10 Seconds!
;AutoLoad=(ClassName="SwatGui.SwatServerSetupMenu",ObjName="SwatServerSetupMenu")
OneMinWarning=1 Minute left!
SmashAndGrabTimerText=Time Remaining
VoteYesNoKeys=Vote yes = %1, Vote no = %2
DispatchDisabled=False
FontNames=fntSwatLarge
FontNames=fntSwat
FontNames=fntSwatSmall
FontNames=fntSwatOSLarge
FontNames=fntSwatOS
FontNames=fntSwatOSBoldLarge
FontNames=fntSwatOSBold
FontNames=fntSwatLCD
StyleNames=STY_RoundButton
StyleNames=STY_SquareButton
StyleNames=STY_ListBox
StyleNames=STY_ScrollZone
StyleNames=STY_SliderCaption
StyleNames=STY_SliderButton
StyleNames=STY_SliderLeft
StyleNames=STY_SliderRight
StyleNames=sty_lunarelement
StyleNames=sty_lunarblue
StyleNames=sty_lunarred
StyleNames=sty_VOIPblue
StyleNames=sty_VOIPred
StyleNames=sty_ccielement
StyleNames=sty_cciblue
StyleNames=sty_ccired
StyleNames=STY_DefaultTextStyle
StyleNames=STY_DefaultTextStyleTwo
StyleNames=sty_equiplabel
StyleNames=sty_combobox
StyleNames=sty_checkbox
StyleNames=sty_combobutton
StyleNames=sty_ammocount
StyleNames=sty_feedback
StyleNames=sty_basicbutton
StyleNames=STY_MenuButton
StyleNames=STY_QuitButton
StyleNames=STY_DefaultPanel
StyleNames=STY_DialogPanel
StyleNames=STY_BlackBack
StyleNames=STY_SwatLabel
StyleNames=STY_SwatSubHeader
StyleNames=STY_Objectives
StyleNames=sty_tabbuttonheader
StyleNames=sty_objdisplay
StyleNames=sty_startbutton
StyleNames=sty_missiontabbutton
StyleNames=sty_swatheaderlabel
StyleNames=sty_headerlabel
StyleNames=sty_gripbutton
StyleNames=sty_menuTab
StyleNames=sty_scrolltextbox
StyleNames=sty_blacklabel
StyleNames=sty_graphictab
StyleNames=sty_briefingheaderlabel
StyleNames=sty_loadoutgraphictab
StyleNames=sty_equipbutton
StyleNames=sty_equipsimple
StyleNames=sty_greyimageback
StyleNames=sty_listboxsolid
StyleNames=sty_multicolumnlistbox
StyleNames=sty_sliderstyle
StyleNames=STY_MissionAbortMenu
StyleNames=STY_DefaultMenu
StyleNames=STY_MainMenu
StyleNames=STY_SettingsMenu
StyleNames=STY_CreditsMenu
StyleNames=STY_NewFeaturesMenu
StyleNames=STY_SwatTab
StyleNames=sty_resetbutton
StyleNames=sty_ammoinactive
StyleNames=sty_ammoactive
StyleNames=sty_damageindicator
StyleNames=sty_firemode
StyleNames=sty_defaultcommand
StyleNames=sty_defaultcommandred
StyleNames=sty_defaultcommandblue
StyleNames=sty_firsttab
StyleNames=sty_arrowtab
StyleNames=sty_starttab
StyleNames=sty_backbox
StyleNames=sty_forwardbox
StyleNames=sty_longforwardbox
StyleNames=sty_forward
StyleNames=sty_menuexit
StyleNames=sty_backgroundgrey
StyleNames=sty_clip
StyleNames=sty_change
StyleNames=sty_quitbuttonlong
StyleNames=sty_chatentry
StyleNames=sty_swatlabeltab
StyleNames=sty_arrowgreyed
StyleNames=sty_popuppanel
StyleNames=sty_controlbutton
StyleNames=sty_plainwhitetext
StyleNames=sty_combolistbox
StyleNames=sty_radiobutton
StyleNames=sty_vertgrip
StyleNames=sty_scrolltextbox
StyleNames=sty_whitetext
StyleNames=sty_multicolumnlistheader
StyleNames=sty_combobutton
StyleNames=sty_equipscrollbutton
StyleNames=sty_mpheaderlabel
StyleNames=sty_HelpText
StyleNames=sty_entryimage
StyleNames=sty_npcnamelabel
StyleNames=sty_entrydescriptor
StyleNames=sty_redone
StyleNames=sty_redtwo
StyleNames=sty_blue1
StyleNames=sty_bluetwo
StyleNames=sty_bluetwo
StyleNames=sty_lead
StyleNames=sty_blueone
StyleNames=sty_polaroidlabel
StyleNames=sty_ammoClip
StyleNames=sty_CreditsHeader
StyleNames=sty_CreditsHeaderSmall
StyleNames=sty_Credits
StyleNames=sty_CreditsSmall
StyleNames=STY_TimeDisplay
StyleNames=sty_settings
StyleNames=sty_BoldListBox
StyleNames=sty_BorderOnBlack
StyleNames=sty_FriendlyTag
StyleNames=sty_EnemyTag
StyleNames=sty_LeaderTag
StyleNames=sty_mclbList
StyleNames=sty_mclblistb
StyleNames=sty_TrainingText
StyleNames=sty_ClearListBox
StyleNames=sty_ClearSelectableListBox
StyleNames=sty_entryradio
StyleNames=sty_qualifybar
StyleNames=sty_backbox2long
StyleNames=sty_keybindingbutton
StyleNames=sty_OtherForwardBox
StyleNames=sty_blackonwhite
StyleNames=sty_cleardisabled
StyleNames=sty_CIMenuPage
StyleNames=STY_ProgressBar
StyleNames=sty_listboxwithbackground
MouseCursors=Texture'gui_tex.Cursor'
MouseCursors=Texture'gui_tex.resize'
MouseCursorOffset=(X=0.000000,Y=0.000000,Z=0.000000)
MouseCursorOffset=(X=0.250000,Y=0.250000,Z=0.000000)
HelpStack=***Component Layout***
HelpStack=  
HelpStack=(Up Arrow) - Moves the current control up
HelpStack=(Down Arrow) - Moves the current control down
HelpStack=(Left Arrow) - Moves the current control left
HelpStack=(Right Arrow) - Moves the current control right
HelpStack=(-) - Sizes the current control shorter
HelpStack=(=) - Sizes the current control taller
HelpStack=(NUMPAD -) - Sizes the current control thinner
HelpStack=(NUMPAD +) - Sizes the current control thicker
HelpStack=  
HelpStack=***Information Displays and Toggles***
HelpStack=  
HelpStack=(H) - Displays this quick help menu
HelpStack=(N) - Displays a list of all available GUI Styles and Fonts
HelpStack=(O) - Displays a list of all pages on the server stack
HelpStack=(M) - Displays the member list for the current control
HelpStack=(B) - Toggles edit mode for the member list
HelpStack=(K) - Toggles Config variables shown in Member Display
HelpStack=(L) - Toggles GUI members shown in Member Display
HelpStack=(G) - Toggles snap to grid on/off
HelpStack=  
HelpStack=***Component Actions***
HelpStack=  
HelpStack=(Ctrl + LeftMouse) - Selects the component under the mouse
HelpStack=(Ctrl + T) - Toggles absolute/scaling values of the current control
HelpStack=(Ctrl + I) - Toggles absolute/scaling values of all controls on current page
HelpStack=(Ctrl + Z) - Undoes the last operation on the current control
HelpStack=(Ctrl + A) - Redoes the last operation on the current control
HelpStack=(Ctrl + S) - Saves the configuration of the current control
HelpStack=(Ctrl + P) - Saves the configuration of all controls on the current page
HelpStack=(Ctrl + E) - Brings up the Object editor window on the current control
HelpStack=(Ctrl + N) - Create a new component for the selected MultiComponent or Active Page
HelpStack=				  Please enter a descriptive name and remember to save!!!
HelpStack=(Ctrl + Delete) - Delete the selected component
HelpStack=				  Please remember to save!!!
HelpStack=(Ctrl + C) - Copies the currently selected component's config properties to the clipboard component
HelpStack=(Ctrl + V) - Copies the currently selected component's config properties from the clipboard component
HelpStack=(Ctrl + F) - Move the current component forward in it's MenuOwner's Controls list
HelpStack=(Ctrl + B) - Move the current component backward in it's MenuOwner's Controls list
HelpStack=(Ctrl + Alt + F) - Move the current component to the front of it's MenuOwner's Controls list
HelpStack=(Ctrl + Alt + B) - Move the current component to the back of it's MenuOwner's Controls list
HelpStack=(Ctrl + O) - Reorder the Controls within this MultiComponent based on their RenderWeights
HelpStack=  
HelpStack=***Styles***
HelpStack=  
HelpStack=(Ctrl + Shift + N) - Create a new GUIStyles
HelpStack=				  Please enter a descriptive name!
HelpStack=(Ctrl + Shift + C) - Copies the currently selected component's style's config properties to the clipboard style
HelpStack=(Ctrl + Shift + V) - Copies the currently selected component's style's config properties from the clipboard style
HelpStack=  
HelpStack=***Advanced***
HelpStack=  
HelpStack=(Ctrl + Alt + D) - Toggle GUI Edit Mode (Must have bModAuthor specified for GUIController)
HelpStack=(Ctrl + Alt + U) - Brings up the Object editor window on this GUIController
HelpStack=(Ctrl + Alt + Y) - Saves the settings on this GUIController
HelpStack=  
HelpStack=***Miscellaneous***
HelpStack=  
HelpStack=(<Hold> Shift) - Removes the information display from the bottom of the screen
HelpStack=(<Hold> Ctrl + Alt) - Displays the hierarchy of the current control
HelpStack=(<Hold> Ctrl + Alt + MoveMouse) - Moves the currently selected control with the mouse (snapping done after release)
HelpStack=  
HelpStack=***Console Commands***
HelpStack=  
HelpStack=(SetGuiRes X Y) - Sets the gui & game resolution
HelpStack=(SetGuiStyle X) - Changes the GUIStyle of the current component to X
HelpStack=(SetGuiGridSize X) - Sets the grid spacing to X pixels
HelpStack=  
HelpStack= 
HelpStack= GUI Editor V0.9 By Dan Kaplan
HelpStack= Irrational Games, LLC
HelpStack= 
ComponentClassList=GUI.GUILabel
ComponentClassList=GUI.GUIButton
ComponentClassList=GUI.GUIImage
ComponentClassList=GUI.GUIEditBox
ComponentClassList=GUI.GUINumericEdit
ComponentClassList=GUI.GUIFloatEdit
ComponentClassList=GUI.GUIComboBox
ComponentClassList=GUI.GUIListBox
ComponentClassList=GUI.GUIMultiColumnListBox
ComponentClassList=GUI.GUIScrollTextBox
ComponentClassList=GUI.GUISlider
ComponentClassList=GUI.GUIProgressBar
ComponentClassList=GUI.GUIRadioButton
ComponentClassList=GUI.GUICheckBoxButton
ComponentClassList=GUI.GUIGFXButton
ComponentClassList=GUI.GUIPanel
ComponentClassList=GUI.GUIActorContainer
ComponentClassList=GUI.GUILightContainer
ComponentClassList=GUI.GUIDualSelectionLists
ComponentClassList=GUI.GUITimeDisplay
AutoLoad=(ClassName="SwatGui.SwatKeyMappingPopup",ObjName="SwatKeyMappingPopup")
AutoLoad=(ClassName="SwatGui.SwatMissionSetupMenu",ObjName="SwatMissionSetupMenu")

[DefaultPlayer]
Name=eezstreet
Class=SwatGame.SwatPlayer
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")
Aliases[1]=(Command="ViewportRightMouse",Alias="RightMouseAlias")
Aliases[2]=(Command="Axis aBaseY  Speed=+1200.0",Alias="MoveForward")
Aliases[3]=(Command="Axis aBaseY  Speed=-1200.0",Alias="MoveBackward")
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias="TurnLeft")
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias="TurnRight")
Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias="StrafeLeft")
Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias="StrafeRight")
Aliases[8]=(Command="",Alias="None")
Aliases[9]=(Command="ToggleCrouching 0 | OnRelease ToggleCrouching 1",Alias="Duck")
Aliases[10]=(Command="Button bLeanLeft",Alias="LeanLeft")
Aliases[11]=(Command="Button bLeanRight",Alias="LeanRight")
Aliases[12]=(Command="Button bLook",Alias="Look")
Aliases[13]=(Command="Toggle bLook",Alias="LookToggle")
Aliases[14]=(Command="",Alias="None")
Aliases[15]=(Command="NextItem",Alias="InventoryNext")
Aliases[16]=(Command="PrevItem",Alias="InventoryPrevious")
Aliases[17]=(Command="Axis aLookUp Speed=+25.0",Alias="Lookup")
Aliases[18]=(Command="Axis aLookUp Speed=-25.0",Alias="LookDown")
Aliases[19]=(Command="Button bSnapLevel",Alias="CenterView")
Aliases[20]=(Command="ToggleRunning 0 | OnRelease ToggleRunning 1",Alias="Running")
Aliases[21]=(Command="Button bStrafe",Alias="Strafe")
Aliases[22]=(Command="NextWeapon",Alias="NextWeapon")
Aliases[23]=(Command="",Alias="None")
Aliases[24]=(Command="",Alias="None")
Aliases[25]=(Command="Button bFreeLook",Alias="FreeLook")
Aliases[26]=(Command="ViewClass Pawn",Alias="ViewTeam")
Aliases[27]=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases[28]=(Command="Button bTurn180",Alias="Turn180")
Aliases[29]=(Command="Toggle bControlViewport | ControlOfficerViewport",Alias="ControlViewportAlias")
Aliases[30]=(Command="CommandInterfaceNextGroup",Alias="CommandInterfaceNextGroup")
Aliases[31]=(Command="Interact",Alias="Interact")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="",Alias="None")
Aliases[35]=(Command="Button bReload | Reload",Alias="Reload")
Aliases[36]=(Command="GiveCommand 11 | ShrinkHUD",Alias="Dash")
Aliases[37]=(Command="Button bVoiceTalk",Alias="VoiceTalk")
Aliases[38]=(Command="HoldCommand 1 | OnRelease HoldCommand 0",Alias="HoldCommandForZulu")
Aliases[39]=(Command="GiveCommand 12 | GrowHUD",Alias="EqualsPlus")
Aliases[40]=(Command="",Alias=None)
Aliases[41]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=HoldCommandForZulu
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
1=CommandOrEquip Row_NumberKeys 1
2=CommandOrEquip Row_NumberKeys 2
3=CommandOrEquip Row_NumberKeys 3
4=CommandOrEquip Row_NumberKeys 4
5=CommandOrEquip Row_NumberKeys 5
6=CommandOrEquip Row_NumberKeys 6
7=CommandOrEquip Row_NumberKeys 7
8=CommandOrEquip Row_NumberKeys 8
9=CommandOrEquip Row_NumberKeys 9
0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=VoiceTalk
H=EquipSlot 11
L=EquipSlot 14
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=ServerVoteYes
F12=ServerVoteNo
Equals=EqualsPlus
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=Shot
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Melee
N=ShowInGamePopup
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
UnknownF5=
UnknownF4=
Unknown10F=
Unknown10E=
UnknownE3=
UnknownE2=
UnknownE1=
UnknownE0=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC7=
UnknownC6=
Mouse8=
Mouse7=
Mouse6=
Mouse5=
Mouse4=
Unicode=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
GreyMinus=
GreyPlus=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
StrProperty0=
Aliases[32]=(Command="",Alias="None")

[SwatGui.SwatInputReset]
LeftMouse=Fire
RightMouse=OpenGraphicCommandInterface | RightMouseAlias
MiddleMouse=IssueComplianceOrInteract
Tab=CommandInterfaceNextGroup
Enter=
Shift=ToggleRunning 0
Ctrl=HoldCommandForZulu
Alt=
Pause=GUICloseMenu
CapsLock=ControlViewportAlias
Escape=GUICloseMenu
Space=GiveDefaultCommand
PageDown=
End=HideViewport
Left=
Up=ScrollChatUp
Right=
Down=ScrollChatDown
Insert=ShowViewport Red
Delete=CycleOfficer
Key1=CommandOrEquip Row_NumberKeys 1
Key2=CommandOrEquip Row_NumberKeys 2
Key3=CommandOrEquip Row_NumberKeys 3
Key4=CommandOrEquip Row_NumberKeys 4
Key5=CommandOrEquip Row_NumberKeys 5
Key6=CommandOrEquip Row_NumberKeys 6
Key7=CommandOrEquip Row_NumberKeys 7
Key8=CommandOrEquip Row_NumberKeys 8
Key9=CommandOrEquip Row_NumberKeys 9
Key0=CommandOrEquip Row_NumberKeys 10
C=Duck
Q=LeanLeft
E=LeanRight
G=VoiceTalk
H=EquipSlot 11
L=EquipSlot 14
M=ShowInGamePopup
O=ShowInGamePopup
P=
S=MoveBackward
T=OpenHudChat 1
X=NextFireMode
Z=ToggleZoom
F1=CommandOrEquip Row_FunctionKeys 1
F2=CommandOrEquip Row_FunctionKeys 2
F3=CommandOrEquip Row_FunctionKeys 3
F4=CommandOrEquip Row_FunctionKeys 4
F5=CommandOrEquip Row_FunctionKeys 5
F6=CommandOrEquip Row_FunctionKeys 6
F7=CommandOrEquip Row_FunctionKeys 7
F8=CommandOrEquip Row_FunctionKeys 8
F9=CommandOrEquip Row_FunctionKeys 9
F10=CommandOrEquip Row_FunctionKeys 10
F11=ServerVoteYes
F12=ServerVoteNo
Equals=EqualsPlus
Comma=StrafeLeft
Minus=Dash
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=PlayerCommandInterfaceBack
PageUp=ShowViewport Sniper
home=ShowViewport Blue
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Melee
N=ShowInGamePopup
D=StrafeRight
F=IssueComplianceOrInteract
i=
j=
K=
R=Reload
U=
V=ToggleFlashlight
W=MoveForward
Y=OpenHudChat 0
NumPad0=HideViewport
NumPad1=ShowViewport Red
NumPad2=ShowViewport Blue
NumPad3=ShowViewport Sniper
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=shot
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=ScrollCommand Down
MouseWheelUp=ScrollCommand Up
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=

[Engine.HUD]
HudMode=0	
Crosshair=0

[Engine.SpeechManager]
Enabled=False

[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=1
MouseSmoothingStrength=0.300000
MouseSensitivity=3.000000
MouseSamplingTime=0.000001
MouseAccelThreshold=100.000000
DoubleClickTime=0.250000

[Engine.PlayerController]
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bAlwaysLevel=False
bNoVoiceMessages=False
bNoVoiceTaunts=False
bNoAutoTaunts=False
bAutoTaunt=False
bNoMatureLanguage=False
bDynamicNetSpeed=True
AnnouncerLevel=0
AnnouncerVolume=4
AimingHelp=0.000000
MaxResponseTime=0.700000
DesiredFOV=85.000000
DefaultFOV=85.000000
MaxTimeMargin=0.350000
StatsUsername=
StatsPassword=
DynamicPingThreshold=400.000000
bEnablePickupForceFeedback=True
bEnableWeaponForceFeedback=True
bEnableDamageForceFeedback=True
bEnableGUIForceFeedback=True
bEnableInitialChatRoom=False
BaseFOV=85.000000

[Engine.Controller]
Handedness=0.000000

[SwatGame.SwatPlayerController]
FlashScale=0.5
FlashFog=(X=900.00000,Y=0.000000,Z=0.00000)

[SwatGame.SwatEntryPlayerController]
FlashScale=0.500000
FlashFog=(X=900.000000,Y=0.000000,Z=0.000000)
ZoomTime=0.000000
ZoomBezierPt1X=0.000000
ZoomBezierPt1Y=0.000000
ZoomBezierPt2X=0.000000
ZoomBezierPt2Y=0.000000
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
PostFullscreenManualFlushDelay=0.000000
Mass=100.000000
HavokDataClass=None

[SwatGame.SwatGamePlayerController]
FocusTestDistance=3000.000000
FocusTestInterval=0.200000
RestartTime=6.000000
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
Mass=100.000000
ZoomBezierPt1X=0.400000
ZoomBezierPt1Y=0.000000
ZoomBezierPt2X=0.600000
ZoomBezierPt2Y=1.000000
SniperAlertTime=4.000000
BeingCuffedTimeout=10.000000
FlashScale=0.500000
FlashFog=(X=900.000000,Y=0.000000,Z=0.000000)
ZoomTime=0.000000
PostFullscreenManualFlushDelay=0.000000
HavokDataClass=None
FocusInterfaceInfos=(Focus=Focus_Use,FocusClass=Class'SwatGame.UseInterface',Label="UseInterface",ValidNetMode=FNET_All)
FocusInterfaceInfos=(Focus=Focus_Fire,FocusClass=Class'SwatGame.FireInterface',Label="FireInterface",ValidNetMode=FNET_All)
FocusInterfaceInfos=(Focus=Focus_PlayerTag,FocusClass=Class'SwatGame.PlayerTagInterface',Label="PlayerTagInterface",ValidNetMode=FNET_MultiplayerOnly)
FocusInterfaceInfos=(Focus=Focus_ClassicCommand,FocusClass=Class'SwatGame.ClassicCommandInterface_SP',Label="ClassicCommandInterface",ValidNetMode=FNET_StandaloneOnly)
FocusInterfaceInfos=(Focus=Focus_GraphicCommand,FocusClass=Class'SwatGame.GraphicCommandInterface_SP',Label="GraphicCommandInterface",ValidNetMode=FNET_StandaloneOnly)
FocusInterfaceInfos=(Focus=Focus_ClassicCommand,FocusClass=Class'SwatGame.ClassicCommandInterface_MP',Label="ClassicCommandInterface",ValidNetMode=FNET_MultiplayerOnly)
FocusInterfaceInfos=(Focus=Focus_GraphicCommand,FocusClass=Class'SwatGame.GraphicCommandInterface_MP',Label="GraphicCommandInterface",ValidNetMode=FNET_MultiplayerOnly)
FocusInterfaceInfos=(Focus=Focus_LowReady,FocusClass=Class'SwatGame.LowReadyInterface',Label="LowReadyInterface",ValidNetMode=FNET_All)
FocusInterfaceInfos=(Focus=Focus_SpeechRecognition,FocusClass=Class'SwatGame.SpeechCommandInterface',Label="SpeechCommandInterface",ValidNetMode=FNET_All)

