[Engine.Hands]
PlayerViewOffset=(X=-22,Y=7,Z=-12)
AnimationGroups=FP_Hand2.GrenadeHands
AnimationGroups=FP_Hand2.MP5Hands
AnimationGroups=FP_Hand2.1911Hands
AnimationGroups=FP_Hand2.M4Super90Hands
AnimationGroups=FP_Hand2.PeppersprayHands
AnimationGroups=FP_Hand2.M4A1Hands
AnimationGroups=FP_Hand2.PaintballHands
AnimationGroups=FP_Hand2.OptiwandHands
AnimationGroups=FP_Hand2.ToolkitHands
AnimationGroups=FP_Hand2.DoorWedgeHands
AnimationGroups=FP_Hand2.C2Hands
AnimationGroups=FP_Hand2.NovaPumpHands
AnimationGroups=FP_Hand2.HandcuffsHands
AnimationGroups=FP_Hand2.BreachingSGhands
AnimationGroups=FP_Hand2.AK47hands
AnimationGroups=FP_Hand2.Uzihands
AnimationGroups=FP_Hand2.UMPhands
AnimationGroups=FP_Hand2.G36Khands
AnimationGroups=FP_Hand2.RevolverHands
AnimationGroups=FP_Hand2.HK69Hands
AnimationGroups=FP_Hand2.AR15Hands
AnimationGroups=FP_Hand2.GlowStickHands
AnimationGroups=FP_Hand2.StingerHands
AnimationGroups=FP_Hand2.P90Hands
AnimationGroups=FP_Hand2.SAWHands
AnimationGroups=FP_Hand2.Tec9Hands
AnimationGroups=FP_Hand2.DEHands
PreThrowAnimation=GrenadePullPin
PreThrowTweenTime=0.000000
PreThrowRootBone=0.000000
ThrowShortAnimation=GrenadeThrowShort
ThrowLongAnimation=GrenadeThrowLong
MinimumLongThrowSpeed=200.0

[Engine.HandheldEquipmentModel]
HolderAnimationRootBone=Bip01_Spine1
HolderUnequipFromMPCuffedAnimation=sGetCuffedStartMP

[Engine.FiredWeaponModel]
MeleeTweenTime=0.0
ReloadTweenTime=0.0

[SwatGame.MirrorPoint]
OffsetFromMirrorPoint=32.0
OffsetFromCornerDirection=16.0

[Engine.KActor]
MomentumToKarmaImpulseConversionFactor=150.0

[Engine.HavokActor]
MomentumToHavokImpulseConversionFactor=2
MaxImpulseToMassRatio=200

[RWOSupport.ReactiveKarmaActor]
MomentumToKarmaImpulseConversionFactor=150.0

[SwatGame.SwatGameInfo]
SPDamageModifierEasy=1.0; 
SPDamageModifierNormal=1.0;
SPDamageModifierHard=1.5;
SPDamageModifierElite=1.5;
MPDamageModifier=1.25;
COOPDamageModifier=1.5;
DebugObjectives=false
DebugLeadership=false
DebugLeadershipStatus=false
DebugSpawning=false

[SwatGame.SwatHUD]
CommandPositionX=1.0
CommandPositionY=.97
CommandTextureSizeX=128
CommandTextureSizeY=32

[SwatGame.DoorWayFocusInfo]
InteractDistance=140

[SwatGame.EnemyFocusInfo]
InteractDistance=768

[SwatGame.BombBase]
QualifyTimeForToolkit=5.0

[SwatGame.SwatDoor]
QualifyTimeForToolkit=4.0
QualifyTimeForWedge=1.367
QualifyTimeForC2Charge=3.0
Mass=100.000000
OpenLeftAwayClosePointBoneName=OLAwayClose
OpenLeftTowardsClosePointBoneName=OLTowardsClose
OpenRightAwayClosePointBoneName=ORAwayClose
OpenRightTowardsClosePointBoneName=ORTowardsClose
RightSideKnobBreachPointBoneName=BreachKnobRight
RightSideHingeBreachPointBoneName=OpenLeftHinge
LeftSideKnobBreachPointBoneName=BreachKnobLeft
LeftSideHingeBreachPointBoneName=OpenRightHinge
LeftSideBackKnobOpenAnimation=sDoorOpenRightKnob
LeftSideFrontKnobOpenAnimation=sDoorOpenRightHinge
LeftSideCenterKnobOpenAnimation=sDoorCenterOpenLeft
RightSideBackKnobOpenAnimation=sDoorOpenLeftKnob
RightSideFrontKnobOpenAnimation=sDoorOpenLeftHinge
RightSideCenterKnobOpenAnimation=sDoorCenterOpenRight
LeftSideCenterFranticKnobOpenAnimation=sDoorCenterOpenLeftFrantic
RightSideCenterFranticKnobOpenAnimation=sDoorCenterOpenRightFrantic
LeftSideBackKnobTryAnimation=sDoorOpenRightKnobTry
LeftSideFrontKnobTryAnimation=sDoorOpenRightHingeTry
LeftSideCenterKnobTryAnimation=sDoorCenterOpenLeftTry
RightSideBackKnobTryAnimation=sDoorOpenLeftKnobTry
RightSideFrontKnobTryAnimation=sDoorOpenLeftHingeTry
RightSideCenterKnobTryAnimation=sDoorCenterOpenRightTry
LeftSideBackPushOpenAnimation=sDoorOpenRightKnobKnobless
LeftSideFrontPushOpenAnimation=sDoorOpenRightHingeKnobless
LeftSideCenterPushOpenAnimation=sDoorCenterOpenLeftKnobless
RightSideBackPushOpenAnimation=sDoorOpenLeftKnobKnobless
RightSideFrontPushOpenAnimation=sDoorOpenLeftHingeKnobless
RightSideCenterPushOpenAnimation=sDoorCenterOpenRightKnobless
LeftSideCenterFranticPushOpenAnimation=sDoorCenterOpenLeftFranticKnobless
RightSideCenterFranticPushOpenAnimation=sDoorCenterOpenRightFranticKnobless
LeftSideBackPushTryAnimation=sDoorOpenRightPushTryKnobless
LeftSideFrontPushTryAnimation=sDoorOpenRightHingeTryKnobless
LeftSideCenterPushTryAnimation=sDoorCenterOpenLeftTryKnobless
RightSideBackPushTryAnimation=sDoorOpenLeftPushTryKnobless
RightSideFrontPushTryAnimation=sDoorOpenLeftHingeTryKnobless
RightSideCenterPushTryAnimation=sDoorCenterOpenRightTryKnobless
OLBackTowardsKnobCloseAnimation=sDoorOLbackTowardsClose
OLBackTowardsPushCloseAnimation=sDoorOLbackTowardsCloseKnobless
OLFrontTowardsKnobCloseAnimation=sDoorOLfrontTowardsClose
OLFrontTowardsPushCloseAnimation=sDoorOLfrontTowardsCloseKnobless
OLFrontAwayKnobCloseAnimation=sDoorOLfrontAwayClose
OLFrontAwayPushCloseAnimation=sDoorOLfrontAwayCloseKnobless
ORBackTowardsKnobCloseAnimation=sDoorORfrontAwayClose
ORBackTowardsPushCloseAnimation=sDoorORfrontAwayCloseKnobless
ORFrontTowardsKnobCloseAnimation=sDoorORbackTowardsClose
ORFrontTowardsPushCloseAnimation=sDoorORbackTowardsCloseKnobless
ORFrontAwayKnobCloseAnimation=sDoorORfrontTowardsClose
ORFrontAwayPushCloseAnimation=sDoorORfrontTowardsClose
MoveAndClearPauseThreshold=128.0

[SwatGame.SingleDoor]
LeftSideBackOpenPointBoneName=OpenRightKnob
LeftSideFrontOpenPointBoneName=OpenRightHinge
LeftSideCenterOpenPointBoneName=OpenRightCenter
RightSideBackOpenPointBoneName=OpenLeftKnob
RightSideFrontOpenPointBoneName=OpenLeftHinge
RightSideCenterOpenPointBoneName=OpenLeftCenter

[SwatGame.DoubleDoor]
LeftSideBackOpenPointBoneName=OpenLeftHingeForRight
LeftSideFrontOpenPointBoneName=OpenRightHinge
LeftSideCenterOpenPointBoneName=OpenRightCenter
RightSideBackOpenPointBoneName=OpenRightHingeForLeft
RightSideFrontOpenPointBoneName=OpenLeftHinge
RightSideCenterOpenPointBoneName=OpenLeftCenter

[SwatGame.ExternalViewportManager]
kDefaultSizeX=0.3   
kDefaultSizeY=0.3
kActiveSizeX=0.5                   
kActiveSizeY=0.5                    
kViewportRightPadding=0.015             
kViewportTopPadding=0.02           
kZoomRate=15               
kViewportFOV=65
kNegativeFontXOffset=8
kNegativeFontYOffset=18
OfficerFontName=SwatOSBold

[SwatGame.DynamicMusicManager]
DynamicMusicTime=30.0
DynamicContextName=Dynamic
MusicEffectEvent=MusicMarkerTriggered

[SwatGame.NetScoreInfo]
pointsPerEnemyKill=1
pointsPerFriendlyKill=-3
pointsPerTimeDied=0
pointsPerArrest=5
pointsPerTimeArrested=0
pointsPerVIPPlayerEscaped=10
pointsPerArrestedVIP=10
pointsPerUnarrestedVIP=10
pointsPerBombDiffused=10
pointsPerRDCrybaby=10

[SwatGame.CommandArrow]
PointOffset=-30.0
OverheadOffset=70.0

[SwatGame.SwatEntryPlayerController]
FlashScale=0.500000
FlashFog=(X=900.000000,Y=0.000000,Z=0.000000)
ZoomTime=0.000000
ZoomBezierPt1X=0.000000
ZoomBezierPt1Y=0.000000
ZoomBezierPt2X=0.000000
ZoomBezierPt2Y=0.000000
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
PostFullscreenManualFlushDelay=0.000000
Mass=100.000000
HavokDataClass=None
