[All Actors]
class1=Actor

 

[Level]

class1=ZoneInfo

class2=SkyZoneInfo

class3=PlayerStart

class4=TerrainInfo

class5=LevelInfo

class6=Sunlight

class7=TeamInfo

class8=RoundInfo

class9=FluidVolume

 

[MP]

class1=swatmpstartcluster

class2=mpspawner



[MirrorPoints]

class1=mirrorpoint



[Staircases]

class1=staircaseaimvolume
class2=staircaseaimpoint



[Volumes]

class1=staircaseaimvolume
class2=blockingvolume
class3=coverplane
class4=snipervolume


[Snipers]

class1=snipervolume
class2=sniperpawn



[Scripts]

class1=Script

class2=Trigger

class3=triggervolume

 

[Triggers]

class1=Trigger
class2=triggervolume


[Sound]

class1=AmbientSound

 

[Doors]

class1=door
class2=Abomb_standard_door
class3=arms_standard_door
class4=barber_standard_door
class5=conv_standard_doubledoor
class6=convenience_standard_door
class7=dna_exterior_doubledoor
class8=dna_standard_door
class9=dna_standard_doubledoor
class10=generic_doorwaywithoutdoor
class11=hospital_standard_door
class12=hospital_standard_doubledoor
class13=hotel_standard_door
class14=jewelry_standard_door
class15=jewelry_standard_doubledoor
class16=lawyers_standard_door
class17=mission_exit_door
class18=powerplant_standard_door
class19=powerplant_standard_doubledoor
class20=redlibrary_standard_door
class21=repo_standard_door
class22=tenement_standard_door
class23=training_standard_door
class24=VIP_tower_standard_door
class25=VIP_tower_standard_doubledoor
class26=doubledoor
class27=singledoor



[Projectors]

class1=Projector



[Lights]

class1=Light

 

[Pathing and AI]

class1=AlternateStackupPoint
class2=clearroutepoint
class3=fleepoint
class4=patrolpoint
class5=placedthrowpoint
class6=staircaseaimpoint
class7=rightstackuppoint
class8=leftstackuppoint



[Startpoints]

class1=swatmpstartcluster
class1=swatplayerstart
class1=swatofficerstart


[Spawners]

class1=enemyspawner
class2=hostagespawner
class3=inanimatespawner


[Emitters]

class1=Emitter



[Notes]

class1=Note


