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Device=D3DDrv.D3DRenderDevice

[U2Viewport1]
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PctLeft=0.670000
PctTop=0.000000
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PctBottom=0.500000
Device=D3DDrv.D3DRenderDevice

[U2Viewport2]
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X=0
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H=553
RendMap=6
Left=0.000000
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PctLeft=0.000000
PctTop=0.370000
PctRight=0.670000
PctBottom=0.630000
Device=D3DDrv.D3DRenderDevice

[U2Viewport3]
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H=553
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Device=D3DDrv.D3DRenderDevice

[U2Viewport4]
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Device=D3DDrv.D3DRenderDevice

[U2Viewport5]
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RendMap=8111704
Device=D3DDrv.D3DRenderDevice

[U2Viewport6]
Active=0
X=0
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W=112
H=27
RendMap=8111704
Device=D3DDrv.D3DRenderDevice

[U2Viewport7]
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X=0
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W=112
H=27
RendMap=8111704
Device=D3DDrv.D3DRenderDevice

[Texture Browser]
X=118
Y=155
W=583
H=458
Zoom=1050
Active=1
Docked=1
Device=D3DDrv.D3DRenderDevice
TexViewSize=4
ShowTextLabels=1
MRUItem0=E:\SWAT 4\DayInTheLife_Mod\Content\Textures\Tunnels_T.utx
MRUItem1=E:\SWAT 4\DayInTheLife_Mod\Content\Textures\Test_T.utx
MRUItem2=E:\SWAT 4\Content\Textures\Tunnels_T.utx

[Sound Browser]
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MRUItem0=E:\SWAT 4\DayInTheLife_Mod\Content\Sounds\TunnelsSoundsFinal.uax
MRUItem1=E:\SWAT 4\DayInTheLife_Mod\Content\Sounds\TunnelsSounds.uax
MRUItem2=E:\SWAT 4\DayInTheLife_Mod\Content\Sounds\NakasakiSounds.uax
MRUItem3=E:\SWAT 4\Nakasaki\Content\Sounds\NakasakiSounds.uax
MRUItem4=E:\SWAT 4\Content\Sounds\SW_ambients.uax

[Actor Browser]
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Active=1
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[CodeFrame]
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H=738
Active=5046367

[ToolbarStates]
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Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1

[Music Browser]
Active=0
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H=442
Docked=0

[MRU]
MRUItem0=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\SP-Tunnels.s4m
MRUItem1=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\swat_splashscene_no_sounds.s4m
MRUItem2=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\swat_splashscene_new_sounds.s4m
MRUItem3=E:\SWAT 4\Content\Maps\swat_splashscene.s4m
MRUItem4=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\swat_splashscene_old_sounds.s4m
MRUItem5=E:\SWAT 4\Content\Maps\SP-Tunnels.s4m
MRUItem6=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\SP-Tunnels-Backup.s4m
MRUItem7=E:\SWAT 4\DayInTheLife_Mod\Content\Maps\swat_splashscene.s4m

[Directories]
PCX=D:\Downloads
WAV=E:\SWAT 4\DayInTheLife_Mod\Content\Sounds
BRUSH=..\maps
2DS=..\maps
PSK=..\..\Content\animations
PSA=..\..\Content\animations

[Background Image]
Active=0
Mode=0
Filename=

[Mesh Browser]
Active=0
X=842
Y=291
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H=442
Docked=0

[Animation Browser]
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Docked=1
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W=638
H=442

[Class Browser]
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Docked=1
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ShowFlat=0
ShowPlaceable=1
ShowUnplaceable=0
ShowNative=0
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SplitHorizontal=0

[Viewports]
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Config=0

[Groups]
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Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0

[Group Browser]
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[Master Browser]
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Docked=0
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H=852

[Prefab Browser]
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Docked=1
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H=442

[Static Mesh Browser]
Device=D3DDrv.D3DRenderDevice
Active=1
Docked=1
X=850
Y=350
W=638
H=442
MRUItem0=E:\SWAT 4\Content\StaticMeshes\wall_sm.usx
MRUItem1=E:\SWAT 4\Content\StaticMeshes\VIP_sm.usx
MRUItem2=E:\SWAT 4\Content\StaticMeshes\utility_sm.usx
MRUItem3=E:\SWAT 4\Content\StaticMeshes\Tenement_sm.usx
MRUItem4=E:\SWAT 4\Content\StaticMeshes\Silence_sm.usx
MRUItem5=E:\SWAT 4\Content\StaticMeshes\Power_sm.usx
MRUItem6=E:\SWAT 4\Content\StaticMeshes\mac_sm.usx
MRUItem7=E:\SWAT 4\Content\StaticMeshes\Hotel_sm.usx

[PopupActorList]
Item0=Path Node,PATHNODE
Item1=Player Start,SWATGAME.SWATPLAYERSTART
Item2=Officer Start,SWATGAME.SWATOFFICERSTART
Item3=Spawner->Enemy,SWATGAME.ENEMYSPAWNER
Item4=Spawner->Hostage,SWATGAME.HOSTAGESPAWNER
Item5=Spawner->Inanimate,SWATGAME.INANIMATESPAWNER
Item6=SoundMarker,IGSOUNDEFFECTSSUBSYSTEM.SOUNDMARKER
Item7=MirrorPoint,SWATGAME.MIRRORPOINT

[Tip Of The Day]
ShowTips=0

[Inspector]
Active=0
Docked=0
X=1015
Y=200
W=616
H=427

[ScriptProperties]
Active=0
Docked=0
X=582
Y=182
W=512
H=384

