NIGHTMARE EXPRESS (final version) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Author: Gregory Cunnigham (Abd-Al-Malik) greg.c@caramail.com Release date: ____________________________________________________________________________________________________ This map is the sequel of 'The Bridge'. It was meant to come out last year but a virus erased all my HD. Anyway, it finally was a quite good thing beacause this one is much better and includes many new 'features'. I think you're gonna enjoy it ! By the way, you can check out how the old version looked like (just for fun) at: http://swat310.tripod.com/swat3/id4.html KNOWN BUGS: ------------------ -This isn't really a 'bug' but when playing with AI team, watch out on the third wagon because when the lateral sliding doors are open, officers easily fall off. -The game lags a little when u change wagon because it has to render two wagons at the time. Shouldn't disturb though... If you notice any bug, please report them ! CREDITS: ----------- Special thanks: -------------- -Thanks to Tactical Community: Nataliia and Knight-Rider who tested my map and took their time helping me out. If you still haven't visited their site, don't wait one more minute: www.tacticalcommunity.com -Thanks to Alien Abducter for also having tested my map and for his very helpful commands list. Check out his site at: http://alienabducter.tf2hq.com. There are plenty of intresting informations on maping Without those persons, Nightmare Express certainly wouldn't be released today ! -I'd also like to thank all the swat3 community forum members who helped and supported me. Other stuff: ----------- \\Textures// -Sierra -corbis (steam locomotive pictures) -Raven's Railyard (the railway and train wheels textures) \\Sounds & music// -Sierra -FindSounds.com -Gunslinger [PAW] for the screaming sound when you fall off the train (I took it from Ozneirb's hacienda so thanks Ozneirb too) -Loading music: Carl Off (1895-1982) Carmina Burana: Fortuna Imperatrix Mundi (O Fortuna) The loading screen was made with Poser4. The mission selection screen was made with Bryce3D.