**************************[FSK] -Operation Traffic V2************************ ---------------------------------------------------------------------------------------------------------------- Created by SwAtDoG, 1stCAPT of the [FSK] clan - www.fskclan.com ---------------------------------------------------------------------------------------------------------------- http://www.fskclan.com/fskops/index.html - [FSK] Operations Website ---------------------------------------------------------------------------------------------------------------- V2 FIXES - All textures re-sized (most were too stretched or oversized) - All lighting completely re-done. - AI issues fixed. - More character start points added - AI behaviour enhanced (suspects won't give up so easily anymore) - New textures e.g. in master bedroom/boys room/treehouse. - Removal of the 2 main light switches, addition of individual room light switches. - New room added upstairs between boys room and master bedroom (so to get to the attic you no longer have to go through the bathroom) - Bathroom re-decorated as a result. - The main entry room has been expanded. - New skybox. - New loading images. - Different loading music/images depending on whether you use the Front or Back Garden Entry. - New objects like a jacuzzi and a dogs kennel. - Plus lots of other small bits and bobs :) KNOWN BUGS/ISSUES 1) Ducking in the boys bedroom causes the view of the trees at the window to disappear. Kinda freaky, but theres nothing i can do about it. Problem is within the SWAT3 game engine. 2) Ai are not programmed to follow onto the roof or into the jacuzzi, this is not a bug. The Ai issue that IS a bug is that the Ai have trouble following down the secret staircase sometimes, i'm not sure why this is. If you push them they'll go down :) Or take them down the tunnel instead. 3) The double glass doors go a bit funny when opened. Not sure why. ---------------------------------------------------- DISCLAIMER All the work in this map is original. Ideas and design techniques are purely my own, any similarities to any other maps are purely coincidental. I'm not that unintelligent ya know. For your information - the main bulk of this map was built before CIVIL UNREST, so the pool idea was all mine. As was another idea used by that mission, but i can't reveal that without giving away a map secret. ----------------------------------------------------- I WOULD LIKE TO THANK: Everyone who helped with Traffic originally, and extra thanks to Nat for making the Terragen tutorial and some skyboxes for me, even if i didn't eventually use them. Thank you for testing: FSK clan members Witchkeeper R-ASS-T Nataliia ***SwAtDoG***