Mission_Info
{
	MapName	MissionI
	ShortName	n

	[FullDesc]
	LAFOR Stage 10 (Success)\n\nDisclaimer: Playing these mission objectives without LAFOR mod (version 1.0 or higher) activated will cause the game to CTD.\n\nMISSION BRIEFING\n\nIn this mission Gerald Binks was apprehended, but later released without charge. Criminal intelligence did not gain information on the crime in advance. Terrorists representing a Neo-Nazi organisation have infiltrated and taken control of the Digital Broadcasting Network TV production facility. It is believed they intend to use the OC-768 connection to propegate a next generation batch virus. Management and technical support personnel have been taken hostage, and the terrorists have threatened to execute the Jewish floor manager if the authorities do not comply with their demands.\n\nYou will make entry into the production facility by either the skybridge or loading dock, then rescue the hostages and defuse the situation through the authorised use of deadly force. The hostages are being held in "The Monkey Bar" (Studio C) at gunpoint. Expect the facility's control room to be heavily defended. The organisation's political leader, and its head of operations are also on the premises and must be apprehended. Suspects are ex-US Military, wearing full tactical gear (1978 woodland camo) and armed with automatic weapons. Some suspects are wearing the organisation's distinct white uniform, some may be wearing DBN TV uniform.\n\nFEATURES\n\nExample of new suspect characters:\n\nTAC_ARR_TOP_WD\nBG1_ELD_QUA\nBG1_DAV_BAL_DBN\nBG1_JIM_BOS_DBN\nBG1_PAU_PAY_DBN\n\nNew suspect weapons:\n\nHK P7M10 pistol (P7) in .40 S&W\nSerbu Super-Shorty pump-action shotgun (Serbu) with Quadrangle Buckshot\nM14 assault rifle (M14) in .308\n\nSee SSE file for details.\n\nMISSION OBJECTIVES
	[End]

	LoadingText	Station Captured - LAFOR Stage 10s\nBarricaded suspects
}
Objectives
{
	MOSHE_CYAN	Rescue	1	RescueNamedHostage
	Hostage	Rescue	6	RescueHostages		
	QUARRO	Arrest	1	ArrestNamedSuspect
	G_BINKS	Arrest	1	ArrestNamedSuspect
	Suspect	Neutralize	22	OrdertoChaos
}
SWAT_Start
{
	Skybridge Entry			outside
	Loading Dock Entry		dock
}
Terr_Start
{
	Loading Dock Entry		dock
}
Characters
{
	MH1_EAR_THO	EARL_THOMP		[Earl Thompson]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	MH1_HOW_KUR	HOWARD_KUR		[Howard Kurtz]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	MH1_JAM_JON	JAMES_JONE		[James Jones]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	MH1_JEF_LAM	JEF_LAMONT		[Jeff Lamont]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	MH2_DON_FOR	DONALD_F		[Donald Foreman]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	FH1_MAR_BON	MARIE_BOND		[Marie Bonds]			Rescue	None		0	None		0	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	studioC		
	MH2_AMB_KEM	MOSHE_CYAN		[Moshe Cyan]			Rescue	None		0	None		0	20	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	donnasbath		
	BG1_ELD_QUA	QUARRO		[Eldin Quarro]			Arrest	None		100	Glock_shld	25	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	donnasroom		
	TAC_ARR_TOP_WD	G_BINKS	[Gerald Binks]			Arrest	None		100	Glock_hip	25	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	donnasbath		
	BG1_DAV_BAL_DBN	DAVE_B	[Dave Baldwin]			Neutralize	Serbu		100	None		100	100	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	studioC		
	BG1_JIM_BOS_DBN	J_BOSTON	[Jim Boston]			Neutralize	Serbu		100	None		100	100	 0 	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	studioC		
	BG1_PAU_PAY_DBN	PAUL_P	[Paul Payton]			Neutralize	Serbu		100	None		100	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	lower_bath		
	TAC_SAM_011	NEO_NAZI_1		[Militiaman 1]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	studioC		
	TAC_SAM_011	NEO_NAZI_2		[Militiaman 2]			Neutralize	1187		100	P7		50	100	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	studioC		
	TAC_SAM_011	NEO_NAZI_3		[Militiaman 3]			Neutralize	M14		50	Glock_hip	50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	studioD		
	TAC_SAM_012	NEO_NAZI_4		[Militiaman 4]			Neutralize	AR15		50	P7		50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	studioD		
	TAC_SAM_012	NEO_NAZI_5		[Militiaman 5]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 1 	 0 	greenroom		
	TAC_SAM_012	NEO_NAZI_6		[Militiaman 6]			Neutralize	AR15		50	P7		50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	greenroom		
	TAC_SAM_012	NEO_NAZI_7		[Militiaman 7]			Neutralize	AR15		50	P7		50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	makeup		
	TAC_SAM_013	NEO_NAZI_8		[Militiaman 8]			Neutralize	M14		50	Glock_hip	50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	audience		
	TAC_SAM_013	NEO_NAZI_9		[Militiaman 9]			Neutralize	1187		100	Glock_hip	50	100	 0 	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	donnasbath		
	TAC_SAM_013	NEO_NAZI10		[Militiaman 10]			Neutralize	WIN70		100	Glock_hip	50	100	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	audience		loadinghall		
	TAC_SAM_013	NEO_NAZI11		[Militiaman 11]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	audience		
	TAC_SAM_014	NEO_NAZI12		[Militiaman 12]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	studiosCD		studioD		
	TAC_SAM_014	NEO_NAZI13		[Militiaman 13]			Neutralize	AR15		50	P7		50	100	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	storageroom		studioD		
	TAC_SAM_014	NEO_NAZI14		[Militiaman 14]			Neutralize	AR15		50	P7		50	100	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	storageroom		
	TAC_SAM_014	NEO_NAZI15		[Militiaman 15]			Neutralize	1187		100	P7		50	100	 0 	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	storageroom		
	TAC_SAM_015	NEO_NAZI16		[Militiaman 16]			Neutralize	1187		100	Glock_hip	50	100	 0 	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	controlroom		taperoom		graphicsroom		
	TAC_SAM_015	NEO_NAZI17		[Militiaman 17]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	 0 	controlroom		taperoom		graphicsroom		
	TAC_SAM_015	NEO_NAZI18		[Militiaman 18]			Neutralize	AR15		50	Glock_hip	50	100	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	controlroom		taperoom		graphicsroom		
	TAC_SAM_015	NEO_NAZI19		[Militiaman 19]			Neutralize	M14		50	Glock_hip	50	100	 0 	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	controlroom		taperoom		graphicsroom		
}
