Mission_Info
{
	MapName	MissionC
	ShortName	n

	[FullDesc]
	LAFOR Stage 2\n\nDisclaimer: Playing these mission objectives without LAFOR mod (version 1.0 or higher) activated will cause the game to CTD.\n\nMISSION BRIEFING\n\nA gang of career criminals have made an abortive attempt to rob a branch of the California Security Bank. Their plan was to rob the safety deposit boxes, escape through the ventilation system to the roof, where they had arranged to be collected by helicopter. An insider working at the bank under false credentials was able to procure the passcode to the locks and deactivate the alarm. However, members of staff escaped to the roof during the initial stages of the robbery, bolting the access door behind them. Authorities have since arrived at the scene, secured the roof and a perimeter around the bank, opening communications with the suspects. The gang leader was interested in co-operating, a CNT negotiator was sent in. An argument then erupted between the suspects and shots were fired. The negotiator and a suspect were downed. Both are now in need of urgent medical attention.\n\nYou will make entry from the roof, down through the ventilation system to the back offices. You will apprehend the suspects, rescue the downed officer, hostages and any civilians. The gang leader has made clear his intention not to resist arrest, but should still be considered suspect.\nSuspects are wearing business suits with stockings pulled over their heads, and are armed with automatic weapons.\n\nFEATURES\n\nExample of new suspect characters:\n\nBG1_JIM_KOL\nBG1_BAN_ROB\nBG1_BAN_ROB2\nBG1_BAN_ROB3\n\nNew hostage character:\n\nMH1_LAPD_DET\n\nNew suspect weapons:\n\nHK P7M10 pistol (P7) in .40 S&W\nHK UMP sub-machinegun (UMP) in .45 ACP\n\nSee SSE file for details.\n\nMISSION OBJECTIVES
	[End]

	LoadingText	Bank Siege - LAFOR Stage 2\nBarricaded suspects
}
Objectives
{
	DET_001	Rescue	1	RescueDownedOfficer
	Hostage	Rescue	3	RescueHostages
	Suspect	Arrest	7	ArrestSuspects
	Civilian	Save		2	RescueUnknownNumberCivilian
}
SWAT_Start
{
	Rooftop						rooftop
}
Terr_Start
{
	Lobby						lobby
}
Characters
{
	FH2_CAR_SHI		CAROL_SHIR	[Carol Shiro]		Rescue	None		0	None		0	25	 0 	 0 	 1 	 0 	 1 	 0 	 0 	 0 	 0 	vault		restroom		
	FH1_ABB_SHO		ABBEY_S	[Abbey Shores]		Rescue	None		0	None		0	25	 0 	 0 	 1 	 0 	 1 	 0 	 0 	 0 	 0 	vault		restroom		
	MH1_LAPD_DET	DET_001	[John Buckley]		Rescue	None		0	None		0	5	 0 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	lobby		
	MH1_OSC_TAN		LARRY_B	[Larry Babcock]		Rescue	None		0	None		0	5	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	tellers		office1		office2		office3		
	BG1_JIM_KOL		JIMMY_K	[Jimmy Kol]			Arrest	None		100	None		100	50	 0 	 0 	 1 	 1 	 0 	 0 	 0 	 1 	 0 	rooftop		storage		storage-stair		
	BG1_BAN_ROB		SCOTTIE_P	[Scottie Pipps]		Arrest	UMP		25	None		100	100	 0 	 1 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	tellers		lobby		
	BG1_BAN_ROB2	SAM_CREED	[Sam Creed]			Arrest	1187		100	None		100	100	 0 	 0 	 0 	 0 	 0 	 1 	 1 	 0 	 0 	tellers		lobby		viewing		breakroom		storage		storage-stair		hall		
	BG1_BAN_ROB3	CLYDE_OLS	[Clyde Olsen]		Arrest	None		100	p7		25	100	 0 	 0 	 0 	 1 	 0 	 0 	 1 	 0 	 0 	breakroom		storage		hall		office1		office2		office3		
	BG1_BAN_ROB		KEN_SMALL	[Ken Small]			Arrest	UMP		25	None		100	100	 0 	 0 	 0 	 1 	 0 	 0 	 1 	 0 	 0 	hall		office1		office2		office3		
	BG1_BAN_ROB2	RICKY_B	[Ricky Brown]		Arrest	UMP		25	None		100	100	 0 	 0 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	viewing		
	BG1_BAN_ROB3	NORM_HENDR	[Norman Hendricks]	Arrest	None		100	None		100	5	 0 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	 0 	tellers		
	BG1_CHA_GRE		DICK_DARGO	[Dick Dargo]		None		None		100	p7		25	100	 0 	 1 	 0 	 0 	 0 	 0 	 1 	 0 	 0 	viewing		
	FH1_LOR_ABB		LORI_ABBOT	[Lori Abbott]		None		None		0	None		0	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	viewing		
	FH1_JUL_KIN		JULIA_KING	[Julia King]		None		None		0	None		0	100	 0 	 0 	 1 	 0 	 0 	 0 	 0 	 0 	 0 	viewing		
}
