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DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED

Sounds.dat

Function

To provide dynamic sound data and filename linkage for in-game sounds.

Format

Sounds.dat is split into two sections; sound environments and sounds.

 

Sound Environments

Sound Environments refer to locations that have specific sound dynamic qualities.

Each sound environment has these properties:

Name

The name of the environment.

Echos

The echo amount (between 0 and 3)

Amplitude

The amplifying amount (between 0 and 4)

Decay

The sound decay amount (between 0 and 4)

Delay

The delay between echoes (in seconds)

 

Sounds

The sounds themselves can have various properties as well. These are:

Sound

The reference name of the sound in-game.

Filename

The filename to use (if a .wav file, include the .wav extension)

Volume

The volume of the sound (modifier of the actual file-stored .wav volume)

Mindist

The minimum distance the sound travels.

Maxdist

The maximum distance the sound travels.

Looping

1 to loop this sound, 0 for non-looping sound.

Fadein

1 to fade this sound in, 0 to play immediately at full volume.

Fadeout

1 to fade this sound out, 0 to play at full volume until end of sound.

Preload

1 to preload this sound (should be done for sounds like gunshots that will be used often)

 

SWAT3 .wav Format Is
16-bit, 22,050 kHz, Mono