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DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED

Mpmodels.dat

Function

To provide linkage between multiplayer characters and the files that they are composed of; i.e. the .gsm model file. This file also determines which characters can be selected by "good guys" and "bad guys" in Team Deathmatch.

 

Format

This file is composed of a table of three fields:

Name

This is the actual file name that will be used as the reference name for the model, textures, and preview bitmaps. For example, if the name was swt_beef, then SWAT3 will look for a SWT_BEEF_HIGH.GSM and a SWT_BEEF_LOW.GSM, as well as linking SWT_BEEF to preview textures using the format followed in camo.dat.

Goodguy

Set to 1 if you want only "Good guys" to be able to use this model in Team Deathmatch. Set to 0 if you want only "Bad guys" to be able to use this model in Team Deathmatch.

Friendlyname

This is the name that will be displayed in the SWAT3 User Interface when selecting models/camos for a multi-player game.

 

2.0 Update: Armor Classes and Speed Scalars

Starting with version 2.0, mpmodels.dat contains a new section, entitled "MPModelArmor". This section links each multiplayer model entered in the section above with both an armor class, and a speed scalar that influences how fast the character is able to move. This section contains a list of three-field entries:

name

This must be the name of one of the model names in the first section.

armorclass

This is the name of one of the available armor classes that you wish the model to inherit armor data from; defined in the armor class data files. If you were to enter "myarmor", SWAT3 would search for a file called "myarmor_armor.dat", and assign the armor values found there.

speed mult

This is a speed scalar that influences the normal speed of the model when moving in the game. A value of "1.2" would make the character run 1.2 times as fast as the default. It is advisable to keep these speeds between 1.2 and 0.5.