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MISSION WALKTHROUGH |
This
is a walkthrough of the River Tigris Import store in single-player mode. This is a
hostage rescue mission in which Ambassador Jemil Kemal is being held by Lokman
Damar and an unknown number of others.
Your
mission objectives are to rescue Ambassador Jemil Kemal, gain control of the
suspect Lokman Damar and bring order to chaos. To check your progress throughout
the game, press the "B" key. An in game briefing screen will
appear with objective update. To clear the briefing screen press the "B"
key.
The
mission begins outside the River Tigris Import store.
There is only one entrance into the store, the front door, and it’s
very dangerous due to the glass door and windows. Approach the front door
cautiously, as it's possible that the storefront contains armed suspects.
If suspects are present they can and will shoot at you and your team
through the front windows!
As
the element leader you can command your team to enter and clear the storefront
or you can take the lead and have them follow you - it's up to your own personal
tactical style. If one tactic doesn't work, try another. This also applies to
the mode under which you enter the store, Dynamic or Stealth.
Remember, Dynamic commands and tactical aids are used to intimidate your
adversaries, whereas Stealth commands and tactical aids are used to mask your
presence.
Commands
are issued using a combination of the number keys and your reticule.
Consequently, to command your Element to enter the store in Stealth mode, point
your reticule at the door and press the "1" key, followed by
the "1" key. This will command your Element to stack up on the
door. Once the Element is in
position, continue to point your reticule at the door and command them to try
opening the door using your number keys. Once the door is open, command your
team to enter and clear the store.
As
long as your presence is not compromised while outside the store, your team will
follow your orders precisely. If your presence is compromised by a suspect
seeing you, your team will automatically go into Dynamic mode and engage all
found suspects.
If
you chose to begin the mission in Dynamic mode, you will have two command
options for entering the store: 1) Breach, bang and clear, 2) Breach and clear.
The
first option includes the use of a flashbang upon entering. This can be an
effective method of disorienting possible suspects, but it is also a bit slower
to execute, and you may want to save your flashbangs for later. If speed is of
the essence, you might want to command your Element to 'breach and clear' and
throw a flashbang into the store yourself.
Once
again, commanding your Element in Dynamic mode is a combination of your reticule
and the number keys.
To
command your Element to 'Breach, bang and clear', you will need to point your
reticule at the door, press the "1" key, followed by the "1"
key.
To
command your Element to 'Breach and clear' you will need to point your reticule
at the door, press the "1" key, followed by the "2"
key.
If
you want to deploy a flashbang upon your Element's entry, first press the [F3]
key. Your gun reticule will change to a flashbang reticule. Next, point the
flashbang reticule at the door. Now click and hold your left mouse button. You
will see a power up bar. The more full the bar, the farther the subsequent
throw.
Now,
while continuing to hold down the left mouse button, point your flashbang
reticule at the door and press the "1" key, followed by the "2"
key. Once your team opens the front door release the left mouse key. The
flashbang will be deployed into the store. (Make sure you're pointing at the
door!)
This
maneuver can be tricky to master, but once perfected can be very effective. This
maneuver can also be done with CS gas. To deploy gas upon entry, press the 'F4'
key and repeat the command sequence.
Once
in the store, clear it of all threats. Threats can be suspects and any unknown
person encountered. A lone firearm can also be a threat. If you see a gun,
secure it by pointing your reticule at it and press the "U"
key. If you don't secure the
firearm, it can be picked up by a non-friendly and used against you!
As
a police officer, you must abide by the law, and the rules of engagement are
clear: If you are under fire, engage immediately. If an armed suspect points a
weapon at you, engage immediately. If an armed suspect is not threatening you,
(his gun is not pointed at you or he is running away), or you encounter an
unarmed person, issue compliance by pressing the "7" key.
Sometimes it will take several orders of compliance to get an individual
to cooperate.
Compliance,
or the issuance of verbal commands, does not always work. This is when the use
of non-lethal tactics, such as the deployment of CS gas, your less than lethal
option on your M4 Carbine, or flashbangs, can be used.
Compliant
individuals kneel on the ground with their hands above their head.
Once
an individual is compliant, they need to be secured and evac'ed from the
building. To do this, either handcuff the individual (by using the F8 command
key), or command your Element to do so. Once the individual is handcuffed, point
your reticule at the secured individual and use the command structure (4-
Report, and then 2-Evac) to report to the Command Post that the individual is
safe for evacuation.
If
an individual is wounded there is no need to handcuff them, but to preserve
life, they need to be evacuated. If an individual is killed, they need not be
evacuated from the scene.
Once
the front of the store is cleared of all threats, and any and all suspects
secured and evacuated, continue moving through the store. Along the back wall
there is a door leading to a storage room. If this door is closed, you will want
to open it and clear the room beyond. As with the front door, you can choose
many ways in which to open this door: you can order your Element, Red or Blue to
open in a Dynamic or Stealth manner. Or, you can open the door and order your
Element to follow or cover you. Remember, the situation dictates the tactics -
there is no one way to approach a room entry.
Once
in the storage room, clear it of all threats.
At the far end of the storage room there is a door. Beyond this door is a
small room, which leads to a hidden room, which in turn leads to a basement. The
two rooms leading to the basement are small and can contain armed suspects, and
possibly a hostage. You can give
yourself an advantage by deploying CS gas into the first room prior to entering.
You can also command your Element to deploy CS, or you can command Red to deploy
CS gas, while Blue covers... or...the possibilities are endless. Just note, that
these rooms are small, divided and make for dangerous maneuvering.
Once
you have made it through these small rooms, you will find a door leading to the
basement. The tactical mode you enter the stairwell under (Dynamic or Stealth)
should depend on the amount of noise generated thus far in the mission - gunfire
and flashbangs generate a lot of noise and will alert suspects to your presence.
Once
your tactical mode is selected, open the door and enter the stairwell. Who goes
first is up to you...
Once
in the basement you will notice a lack of light. You can enhance your vision by
turning on your weapon's flashlight by pressing the "F" key.
You can approach the basement in many ways: deploy massive amounts of CS gas to
disable the suspects, (but you could harm the hostage), you could call the
suspects out by issuing compliance, or you could use your Opti-Wand to look
around every corner for suspects or the hostage. However you tactically approach the mission, and the basement
specifically, is correct as long as you rescue the hostage and your team comes
out alive.
The
basement is comprised of two hallways, a couple of open areas and a small room
with a door. Due to the character's artificial intelligence, they can be
anywhere in the basement. There is no guarantee they will be in a specific
location, (as you'll see each time you play the mission). So keep your eyes
open, and shoot only those threatening you. If you're too quick on the trigger
you might shoot one of your own coming around a corner, or you might shoot the
hostage.
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