S W A T 3 M O D H Q |
DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED |
EntTemplates.dat
Function
To provide physical data for in-game entities. Since version 1.7, this file has been expanded to include the ability to designate new throwable objects.
Format
This file contains tabulated data that follows this format:
instance name |
the name of the item |
class |
the base type of the item |
parms |
parameters of the particular item |
Most likely, you'll want to change the parameters for created items.
For flashbangs, chemlites, and CS, you can specify these parameters:
skin | The model used to represent this item. |
bouncesound | The sound when the item hits the ground. |
elasticity | The amount that the item bounces (for safety, keep this number between 0 and 1). |
For guns, you can specify these parameters:
skin | The model used to represent this item. |
bouncesound | The sound when the item hits the ground. |
elasticity | The amount that the item bounces (for safety, keep this number between 0 and 1). |
dropped | Should always be set to 1. |
For linked guns, the linktype parameter should be set to 0 if a longgun, and 1 if a pistol.
NEW FOR SWAT3 VERSION 1.7: Throwable Entity Chart |