S W A T 3 M O D H Q |
DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED |
Sounds.dat
Function
To provide dynamic sound data and filename linkage for in-game sounds.
Format
Sounds.dat is split into two sections; sound environments and sounds.
Sound Environments
Sound Environments refer to locations that have specific sound dynamic qualities.
Each sound environment has these properties:
Name |
The name of the environment. |
Echos |
The echo amount (between 0 and 3) |
Amplitude |
The amplifying amount (between 0 and 4) |
Decay |
The sound decay amount (between 0 and 4) |
Delay |
The delay between echoes (in seconds) |
Sounds
The sounds themselves can have various properties as well. These are:
Sound |
The reference name of the sound in-game. |
Filename |
The filename to use (if a .wav file, include the .wav extension) |
Volume |
The volume of the sound (modifier of the actual file-stored .wav volume) |
Mindist |
The minimum distance the sound travels. |
Maxdist |
The maximum distance the sound travels. |
Looping |
1 to loop this sound, 0 for non-looping sound. |
Fadein |
1 to fade this sound in, 0 to play immediately at full volume. |
Fadeout |
1 to fade this sound out, 0 to play at full volume until end of sound. |
Preload |
1 to preload this sound (should be done for sounds like gunshots that will be used often) |
SWAT3
.wav Format Is |