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DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED

Maps.dat

Function

To provide graphics, music, and text linkage and definitions for mission loading screens.

Format

Maps.dat is split into two parts. The bottom half is used for default values. The top half, however, contains data that is mission-specific and can be modified to your liking.

Example Data

MissionP 0 0 Loading_MissionP Loading_MissionP 1floor Dyn (D11,D12,D5,D8,N2)

//Mission P, entry #0 starts INSIDE charter bus at convention center. " Charter Bus Escort " 



MissionP 1 0 Loading_MissionP Loading_MissionP 1floor Dyn (D4,N10,D7,D3,D2B)

//Mission P, entry #1 is the parking structure, next to the humvee. " Humvee Escort " 

 

This is the data file for one mission. Notice that there are four lines, two per entry point. Each entry point can contain separate loading data. The second and fourth lines above are comments, and are not necessary to game operation.

Each line of data is tabulated into this format:

Mission Name 

The reference name of the mission that the data is referring to.

Entry Point Number 

The entry point that the data is referring to.

Training Mission 

Enter "1" if a training mission, "0" if otherwise. 

Establishing Bitmap 

The name of the bitmap shown when entering the mission and before loading.

Establishing Text 

The string reference in strings.dat that is called after establishing bitmap is shown.

Stealth Music 

The music to play during loading if player chose stealth entry mode. This is NOT the music that plays when the player is in the level.

Dynamic Music 

The music to play during loading if player chose stealth entry mode. This is NOT the music that plays when the player is in the level.

Slides 

A parenthesized, comma-separated list of bitmaps to show as "slides" during loading.