S W A T 3 M O D H Q |
DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED |
Class-Specific _data.dat
This contains the animation data and timing issues for the specific character class.
The file is seperated into several sections:
Transitions
The transitions section specifies the amount of time for transitions between animation sequences.
Inventory Items
This section is a table that specifies which animations are used for inventory items.
FOR WEAPONS MODIFIERS: Make sure that you add a field for your weapon in this table for the characters who will be using the weapon, for instance, if SWAT were to be using your new weapon, be sure to add a field for this weapon in swt_data.dat. See the "Adding Weapons" section of this document for more information.
Located below is a link to the animations table for SWAT inventory items; all acceptable animations are listed for each field.
Animations
This is the section in which all animations are defined. This data table should only be modified if you are using a character with new animations.
StateTable
This is the section in which character states are defined by the animations that are currently playing. Again, this data table should only be modified if you are using a character with new animations.