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DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED

EntTemplates.dat

Function

To provide physical data for in-game entities. Since version 1.7, this file has been expanded to include the ability to designate new throwable objects. 

Format

This file contains tabulated data that follows this format:

instance name 

 the name of the item

class 

 the base type of the item

parms 

 parameters of the particular item

Most likely, you'll want to change the parameters for created items.

For flashbangs, chemlites, and CS, you can specify these parameters:

skin  The model used to represent this item.
bouncesound  The sound when the item hits the ground.
elasticity  The amount that the item bounces (for safety, keep this number between 0 and 1).

For guns, you can specify these parameters:

skin  The model used to represent this item.
bouncesound  The sound when the item hits the ground.
elasticity  The amount that the item bounces (for safety, keep this number between 0 and 1).
dropped Should always be set to 1.

For linked guns, the linktype parameter should be set to 0 if a longgun, and 1 if a pistol.

NEW FOR SWAT3 VERSION 1.7: Throwable Entity Chart