|
![]() |
GENERAL FEATURES |
SWAT3’s multi-player mode has multi-player specific features, and incorporates changes to existing single player features, which have also been enhanced. See below for details.
In-Game Menus
|
Pressing the ESCAPE key while in a multi-player game
displays a menu of options. The options available to you vary, depending on your
current game style and status. The options that may be available to you are:
Debrief: Returns you immediately to the Debrief window. If you are the host, this will end the mission.
Resume: Closes the options menu and returns to the game in progress.
Call Up: Returns you immediately to the Multiplayer Call-Up screen. If you are the host, this will end the mission.
Quit: This will quit the game and return to Windows.
Assum. AI: If the Assumable AI feature is activated in a Co-Op game and you are not currently alive, you may click this tab to take over the next available AI officer and continue the game.
Observe: If you happen to be neutralized, you may click this tab to enter observer mode, where you can watch the game from the viewpoints of the remaining players, and talk to other observers. More information about observer mode can be found below.
In single-player mode, accessing the Options Screen and
the Briefing Screen pauses the game. However, accessing these screens in
multi-player mode does not stop the game. Consider finding cover before
activating either the Options or the Briefing screen.
Custom Chat
|
The Custom Chat feature is an extension of SWAT3’s
communication system. Messages created for Custom Chat can be accessed off of
both the Command and Response Menus in Co-op and Team Deathmatch mode by pressing the “9”
key. In Standard and Last Man Standing Deathmatch mode, press the “2” key to access Custom Chat
messages.
To create Custom Chat messages for use in multi-player, enter the Main Options screen by highlighting and clicking the SWAT Eagle found throughout the Metro environment, including the Operations screens. When the Main Options screen appears, click the Custom Chat at the bottom of the screen to enter Custom Chat options.
The Custom Chat menu is separated into three screens: Co-Operative, Deathmatch, and Team Deathmatch. Click any of the three tabs (CO-OP, Deathmatch, Team D-Match) to access the messages associated with these game modes.
In Co-Op and Team Deathmatch, there are nine messages assigned to the Element
Leader position, and nine assigned to the Assaulter position.
In Deathmatch, there are nine messages available to be modified. There are no positions; all messages are available during gameplay.
There are four parts to each custom chat message: Menu Text, Chat Text, Audio File, and Send To.
Menu Text refers to the actual heading that you will see in your communications menu when you access custom chat messages within the game. To edit, click on the text inside the box and type in the new text.
Chat Text is the actual message that will be shown to other players who receive your custom chat message. To edit, click on the text inside the box and type in the new text.
Audio File is the name of an audio file that will play when the message is sent. Recipients of the message will hear the audio file if it exists in their main SWAT 3 directory. To edit, click on the text inside the box and enter the name of a .wav file, minus the extension, that you wish to play when the message is sent. The sound file must be an 16-bit, 22 KHz, mono .wav file.
Send To refers to the recipients of the message. These recipients vary based on the game mode and position.
For Co-Op / SWAT Leader and Team Deathmatch / Leader, the
recipients include: Element, Red and Blue. Designating Element as a recipient
results in the message being heard by everyone in the element. Designating Red
or Blue as the recipient results in the message being heard by the specified
team only.
For Co-Op / SWAT Officer and Team Deathmatch / Assaulter,
the recipients include: Element, Leader and Team. Designating Element as a
recipient results in the message being heard by everyone in the element.
Designating Leader as the recipient results in the message being heard only by
the leader. Designating Team as the recipient results in the message being heard
only by your teammate.
In Deathmatch there are two available recipients: All and
Side. Designating All as the recipient results in the message being heard by
anyone in the game. Designating Side as the recipient results in the message
being heard only by people on your team, or side.
Chat Box
|
To chat with other player’s during a game, press the ENTER
key to activate the chat box. Use your keyboard to type in a message. With the
Chat box active, press the TAB key to access and cycle through a list of
recipients for your message. Press ENTER a second time to send your
message.
Opti-Wand |
In Co-Op and Team Deathmatch multiplayer modes, when the
Opti-Wand is active, players
can use both the Command and the Response Menus to notify their team of
potential threats, or the presence of hostages, as seen in the Opti-Wand image
screen.
For detailed information on interfacing with the menus in conjunction with the Opti-Wand, refer to the documentation below, under Co-Operative Features - Communications, Multi-Player Command Menu and Response Menu, and Co-Operative Features - Visual Aids.
Deathmatch Self Respawn |
During the multi-player testing phase of SWAT3: Tactical Game Of The Year Edition it was discovered that a player could spawn outside of the playable space within a map. To avoid the player becoming cannon fodder, or being “trapped” for the duration of the mission, it was decided that a Self-Respawn control be added. The Self Re-spawn control is found in the Options/ Keyboard Mapping screen, and can be bound to any key the player wishes.
Since the Self Re-spawn feature can be used in situations other then it was designed for, such as getting out of a fire fight, we have attached a penalty to it; each re-spawn results in minus 1 point. For those who use the feature as it was designed, we apologize for the penalty.
Respawn Protection |
Should you be neutralized in a multi-player game that allows you to respawn, when you return you will have a three-second grace period in which you are invisible to other players, and invulnerable to gunfire from all characters. You will also be unable to fire during this period. You may use the three-second period to give yourself distance from other players who may be "camping" near your respawn zone. During this period, your weapon reticule will be dimmed. When the grace period ends, your reticule will return to ready and you may fire. Note that once you are able to fire, you are neither invisible nor invulnerable.
Observer Mode |
If you expire during a non-respawn multi-player game, or
have run out of respawns, you will receive a prompt allowing you access to
Observer Mode. Selecting the option allows you to rejoin the game as an observer
and use the view port keys to access your fellow officers point of view, and
observe their actions. To access the view ports of the first team, you may use
the standard view port keys. To access the view ports of the second team, press
the “]” key, and then the key corresponding to the view port of the
position you wish to view. To return to the first team, press the “]”
key a second time.
While in observer mode, you may chat with other observers
using both the chat box and custom chat on the messaging menu. Note that players
that are still “living” will not see your text in the chat box or your
custom chat messages.
Not selecting the option returns you to the Operations Screen.
Return To FAQ Main |
Next: Co-Op Features |