S W A T 3 M O D H Q |
MISSION TOPIC - CLOSE WINDOW WHEN FINISHED |
Final Linking Procedures & Distribution
After all other steps have been completed, you are left with a varied number of files that form your final mission distribution package.
First, be sure that your map geometry has been done in Full Build mode; minute details that may otherwise be skipped for the purposes of speed will be taken care of, on the whole your level will look more solid, more professional, and more realistic. Due to the extremely processor-intensive nature of this build, we recommend you only perform it when you deem the map "complete".
You must create a final structure for your mission. The best method is to create a zip file with your mission files included. There is no need for a directory structure with the exception of easing comprehension for people who might like to have a look inside the package and see how you created your map. You may create a directory instead of a .zip file, but be warned: this greatly increases loading time. To both decrease loading time and make your mission more accessible to others, zip up your mission files. This .zip or directory is to be placed in the SWAT3\Missions folder to be activated.
ZIP WARNING |
Should your mission contain .cmp sound files, note that these are pre-compressed! Further compression may corrupt these files. To safely include these files in your .zip, add them to your zip file with NO COMPRESSION selected. Refer to your zip program's documentation on information on selecting compression methods. |
If you choose to distribute this mission as a .zip file, remember that these missions should NOT be unzipped, but should remain as .zip files in the SWAT3\Missions directory of the receiver. This decreases loading time and keeps the mission files together.
Got your .zip file created? That's all there is. It's ready to be sent out to the rest of the world.