S W A T 3 M O D H Q |
DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED |
Mpmodels.dat
Function
To provide linkage between multiplayer characters and the files that they are composed of; i.e. the .gsm model file. This file also determines which characters can be selected by "good guys" and "bad guys" in Team Deathmatch.
Format
This file is composed of a table of three fields:
Name |
This is the actual file name that will be used as the reference name for the model, textures, and preview bitmaps. For example, if the name was swt_beef, then SWAT3 will look for a SWT_BEEF_HIGH.GSM and a SWT_BEEF_LOW.GSM, as well as linking SWT_BEEF to preview textures using the format followed in camo.dat. |
Goodguy |
Set to 1 if you want only "Good guys" to be able to use this model in Team Deathmatch. Set to 0 if you want only "Bad guys" to be able to use this model in Team Deathmatch. |
Friendlyname |
This is the name that will be displayed in the SWAT3 User Interface when selecting models/camos for a multi-player game. |
2.0 Update: Armor Classes and Speed Scalars
Starting with version 2.0, mpmodels.dat contains a new section, entitled "MPModelArmor". This section links each multiplayer model entered in the section above with both an armor class, and a speed scalar that influences how fast the character is able to move. This section contains a list of three-field entries:
name |
This must be the name of one of the model names in the first section. |
armorclass |
This is the name of one of the available armor classes that you wish the model to inherit armor data from; defined in the armor class data files. If you were to enter "myarmor", SWAT3 would search for a file called "myarmor_armor.dat", and assign the armor values found there. |
speed mult |
This is a speed scalar that influences the normal speed of the model when moving in the game. A value of "1.2" would make the character run 1.2 times as fast as the default. It is advisable to keep these speeds between 1.2 and 0.5. |