SINGLE PLAYER GAME FEATURES
Enhancements
Leadership Walkthrough

 

MISSION WALKTHROUGH

This is a walkthrough of the River Tigris Import store in single-player mode. This is a hostage rescue mission in which Ambassador Jemil Kemal is being held by Lokman Damar and an unknown number of others.

 

Your mission objectives are to rescue Ambassador Jemil Kemal, gain control of the suspect Lokman Damar and bring order to chaos. To check your progress throughout the game, press the "B" key. An in game briefing screen will appear with objective update. To clear the briefing screen press the "B" key.

 

The mission begins outside the River Tigris Import store.  There is only one entrance into the store, the front door, and it’s very dangerous due to the glass door and windows. Approach the front door cautiously, as it's possible that the storefront contains armed suspects.  If suspects are present they can and will shoot at you and your team through the front windows!

 

As the element leader you can command your team to enter and clear the storefront or you can take the lead and have them follow you - it's up to your own personal tactical style. If one tactic doesn't work, try another. This also applies to the mode under which you enter the store, Dynamic or Stealth.  Remember, Dynamic commands and tactical aids are used to intimidate your adversaries, whereas Stealth commands and tactical aids are used to mask your presence.

 

Commands are issued using a combination of the number keys and your reticule. Consequently, to command your Element to enter the store in Stealth mode, point your reticule at the door and press the "1" key, followed by the "1" key. This will command your Element to stack up on the door.  Once the Element is in position, continue to point your reticule at the door and command them to try opening the door using your number keys. Once the door is open, command your team to enter and clear the store.

As long as your presence is not compromised while outside the store, your team will follow your orders precisely. If your presence is compromised by a suspect seeing you, your team will automatically go into Dynamic mode and engage all found suspects.

 

If you chose to begin the mission in Dynamic mode, you will have two command options for entering the store: 1) Breach, bang and clear, 2) Breach and clear. 

The first option includes the use of a flashbang upon entering. This can be an effective method of disorienting possible suspects, but it is also a bit slower to execute, and you may want to save your flashbangs for later. If speed is of the essence, you might want to command your Element to 'breach and clear' and throw a flashbang into the store yourself.

Once again, commanding your Element in Dynamic mode is a combination of your reticule and the number keys.

To command your Element to 'Breach, bang and clear', you will need to point your reticule at the door, press the "1" key, followed by the "1" key.

To command your Element to 'Breach and clear' you will need to point your reticule at the door, press the "1" key, followed by the "2" key.

If you want to deploy a flashbang upon your Element's entry, first press the [F3] key. Your gun reticule will change to a flashbang reticule. Next, point the flashbang reticule at the door. Now click and hold your left mouse button. You will see a power up bar. The more full the bar, the farther the subsequent throw.

Now, while continuing to hold down the left mouse button, point your flashbang reticule at the door and press the "1" key, followed by the "2" key. Once your team opens the front door release the left mouse key. The flashbang will be deployed into the store. (Make sure you're pointing at the door!)

This maneuver can be tricky to master, but once perfected can be very effective. This maneuver can also be done with CS gas. To deploy gas upon entry, press the 'F4' key and repeat the command sequence.

Once in the store, clear it of all threats. Threats can be suspects and any unknown person encountered. A lone firearm can also be a threat. If you see a gun, secure it by pointing your reticule at it and press the "U" key.  If you don't secure the firearm, it can be picked up by a non-friendly and used against you!

As a police officer, you must abide by the law, and the rules of engagement are clear: If you are under fire, engage immediately. If an armed suspect points a weapon at you, engage immediately. If an armed suspect is not threatening you, (his gun is not pointed at you or he is running away), or you encounter an unarmed person, issue compliance by pressing the "7" key.  Sometimes it will take several orders of compliance to get an individual to cooperate.

Compliance, or the issuance of verbal commands, does not always work. This is when the use of non-lethal tactics, such as the deployment of CS gas, your less than lethal option on your M4 Carbine, or flashbangs, can be used.

Compliant individuals kneel on the ground with their hands above their head.

Once an individual is compliant, they need to be secured and evac'ed from the building. To do this, either handcuff the individual (by using the F8 command key), or command your Element to do so. Once the individual is handcuffed, point your reticule at the secured individual and use the command structure (4- Report, and then 2-Evac) to report to the Command Post that the individual is safe for evacuation.

 

If an individual is wounded there is no need to handcuff them, but to preserve life, they need to be evacuated. If an individual is killed, they need not be evacuated from the scene.

 

Once the front of the store is cleared of all threats, and any and all suspects secured and evacuated, continue moving through the store. Along the back wall there is a door leading to a storage room. If this door is closed, you will want to open it and clear the room beyond. As with the front door, you can choose many ways in which to open this door: you can order your Element, Red or Blue to open in a Dynamic or Stealth manner. Or, you can open the door and order your Element to follow or cover you. Remember, the situation dictates the tactics - there is no one way to approach a room entry.

 

Once in the storage room, clear it of all threats.  At the far end of the storage room there is a door. Beyond this door is a small room, which leads to a hidden room, which in turn leads to a basement. The two rooms leading to the basement are small and can contain armed suspects, and possibly a hostage.  You can give yourself an advantage by deploying CS gas into the first room prior to entering. You can also command your Element to deploy CS, or you can command Red to deploy CS gas, while Blue covers... or...the possibilities are endless. Just note, that these rooms are small, divided and make for dangerous maneuvering.

 

Once you have made it through these small rooms, you will find a door leading to the basement. The tactical mode you enter the stairwell under (Dynamic or Stealth) should depend on the amount of noise generated thus far in the mission - gunfire and flashbangs generate a lot of noise and will alert suspects to your presence.

Once your tactical mode is selected, open the door and enter the stairwell. Who goes first is up to you...

 

Once in the basement you will notice a lack of light. You can enhance your vision by turning on your weapon's flashlight by pressing the "F" key. You can approach the basement in many ways: deploy massive amounts of CS gas to disable the suspects, (but you could harm the hostage), you could call the suspects out by issuing compliance, or you could use your Opti-Wand to look around every corner for suspects or the hostage.  However you tactically approach the mission, and the basement specifically, is correct as long as you rescue the hostage and your team comes out alive.

The basement is comprised of two hallways, a couple of open areas and a small room with a door. Due to the character's artificial intelligence, they can be anywhere in the basement. There is no guarantee they will be in a specific location, (as you'll see each time you play the mission). So keep your eyes open, and shoot only those threatening you. If you're too quick on the trigger you might shoot one of your own coming around a corner, or you might shoot the hostage.

When you find the hostage, make sure you secure and evacuate him. Yes, even hostages are secured with handcuffs. That is, of course, if they aren't wounded. If the Ambassador is wounded, he need only be evac'ed out of the building. If the Ambassador dies during your mission, the mission will be considered a failure. However, failing the mission does not end the mission. You can continue to salvage what you can. Good luck.

 


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