S W A T 3 M O D H Q |
DATA FILE INFORMATION - CLOSE WINDOW WHEN FINISHED |
Items.dat
Function
To provide in-game user interface graphics and usability linking for items.
Format
This file is a listing of all useable weapons and tools that can be accessed from the equipment status screen (hit SPACE in game to access this menu). This file controls which sprites represent which items, and the mode in which the items are used.
The file contains these fields:
item |
The reference name for the item. |
counter use |
1 represents an item that has a finite value, like flashbangs. 0 represents an item that does not run out. Guns are always set to zero. |
sprite name |
This is the name of the sprite that represents the item in the equipment status screen. |
primary ammo |
This is the name of the sprite that represents the item's primary ammo (if applicable) in the equipment status screen. |
secondary ammo |
This is the name of the sprite that represents the item's secondary ammo (if applicable) in the equipment status screen. |
normal |
This is the reticule displayed in the center of the screen when this item is selected and ready. |
dimmed |
This is the reticule displayed in the center of the screen when this item is selected but not ready. |
select |
This is the reticule displayed in the center of the screen when this item is selected, ready, and over an item it can interact with. |
zoom | This is the reticule displayed in the center of the screen if this is a weapon that is zoomed in with magnified optics and is selected and ready. |
zoomdimmed | This is the reticule displayed in the center of the screen if this is a weapon that is zoomed in with magnified optics but is not ready. |
style |
This is the style in which the item is used. 0 is immediate, 1 is delayed, 2 is thrown, and 3 is use after delay. |