Colored messages
From SWAT 4 wiki
Formatting text messages and server names
To apply colors, bolding or other formatting to text messages you can place several special commands in the text messages. The following are at least supported:
- [C=######] - colors the message, you need to replace ###### with the right color value. It follows the same Red Green Blue model than HTML code, e.g. 000000 is black, FFFFFF is white, FF0000 is red and so on. Note that you don't need the # prefix, unlike in HTML.
- [B] - bolds the text
- [U] - underlines the text
Only colors and underlinings are supported in the server names. Remember that overusing these commands is considered very n00bish!
Applying text formatting to keybinded messages
It is possible to bind a key to some user action, like sending a text message to other users. The formatting codes mentioned above are also supported. For example, in coop, you could bind some keys to report your findings from the optiwand.
To do that you need to edit file called SWAT 4\Content\System\User.ini Find the lines with the appropriate keys and add your command after the = character. All the console commands are supported here. As a reminder, Say sends a message to all players and TeamSay sends a message to your team.
Now you can add stuff like:
NumPad7=TeamSay [C=EE0000][B]One suspect visible NumPad8=TeamSay [C=EE0000][B]Multiple suspects visible NumPad9=TeamSay [C=00EE00][B]Civilian(s) visible
Those are for coop, just use your imagination to create more...
Enable colored server names on the top of the scoreboard
Open your SwatGui.ini file. Search for
[SwatMPPage_servernamelabel]
and add below:
bAllowHTMLTextFormatting=True
So now it should look like this:
[SwatMPPage_servernamelabel]
bAllowHTMLTextFormatting=True
Caption=Swat4 Server
TextAlign=TXTA_Center
StyleName=sty_swatheaderlabel
WinTop=0.063983
WinLeft=0.257696
WinWidth=0.475781
WinHeight=0.024635
bDrawStyle=True
RenderWeight=0.206897
