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Welcome to the Unofficial Documentation Site for SWAT 4

Providing tutorials, help files, and new content for the community since 2008

Articles

Common information

Game tweaks & fixes

Modding & mapping

System requirements

Recommended specifications for good performance:

  • 2.8 GHz Pentium 4, Athlon XP 3000+, or equivalent
  • 1.5 GB RAM
  • 10 GB free hard disk space
  • GeForce 4 Ti (not MX) w/128 MB, ATI Radeon 9500 w/128 MB with Microsoft DirectX 9 drivers installed
  • Windows XP with SP 2 installed
  • Low-latency broadband connection for multiplayer
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Introduction

SWAT 4 is a tactical first-person shooter computer game developed by Irrational Games and released by Vivendi Universal on April 5, 2005. It is powered by Unreal Engine 2.0 technology enhanced by Irrational Games. An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006. In multiplayer, the player can choose among several modes:

  • COOP: Players complete SP missions in cooperation.
  • Barricaded Suspects: The usual team deathmatch mode.
  • VIP Escort: SWAT must escort the VIP to the extraction point while the suspects try to stop him.
  • Rapid Deployment: SWAT has to disarm bombs randomly placed throughout the map while the suspects try to stop them.
  • Smash & Grab (TSS only): A variation of 'capture the flag' – suspects try to transfer a briefcase to the exctraction point while SWAT must stop them.

The single-player campaign in vanilla SWAT 4 contains 13 missions – the expansion adds 7 more. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT experience. For example, it encourages the use of non-lethal force to subdue and arrest subjects rather than shooting them. Each mission will play differently as the suspects are randomly spawned on the map.


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